
3D ART & ANIMATION
3D Reel 2025
Sample reel of 3d work ranging from sculpting, modeling, rigging, texturing, and Animation. All items presented were created wholly or in part by me: please refer to the corner information in the video for my contributed work and programs used.
Continue below to learn more about specific projects!
Nerf Gun Demo & WISP - 3D Game Animation
A technical demo animation showcasing the 3D disassembly, assembly, and firing sequence of a NERF Maverick. The animation highlights both external and internal mechanisms in motion, including a transparent firing pass to demonstrate inner functionality. Wireframe views are included to show the efficiency of low-poly modeling supported by high-quality texturing, emphasizing realism without sacrificing performance.
Created using Maya (modeling, rigging, animation), Substance Painter (texturing), and Marmoset Toolbag (rendering).
Note: This asset was originally developed as a standalone asset test for a Unity-based instructional application, Weapons Instructional Simulation Program (WISP), focused on mechanical assembly and firearm handling. While this NERF version was never part of the final published WISP program, it served as an early proof of concept for asset integration, real-time optimization, and animation pipeline development. The demo showcases my contribution to WISP involving modeling/texturing/animation of assets, as well as Unity integration, testing, and asset/trigger management of the WISP program.
Totoro Zbrush Modeling Exercise
Sculpt of Totoro on the tree done in Zbrush to practice the tools.
Candle Exercise #3 - Witch's Table
Modeling and animation exercise in Blender to practice some different tools including sculpting, particles, lighting, shader nodes, geometry nodes, etc! Done in a realistic/cinematic style.
Candle Exercise #2 - Cosmicore Candle
Modeling and animation exercise in Blender to practice some different tools including Toonshading, particles, lighting, shader nodes, geometry nodes, etc! Style is in 2D graphic toon shading.
Candle Exercise #1 - Game Dungeon Candle
Modeling and animation exercise in Blender to practice some different tools including blendshapes, lighting, shader nodes, geometry nodes, etc! Style emulates a cartoon/video game dungeon aesthetic.
Sweet Renders - Blender Exercise
Small 3D project in Blender to practice modeling/shading, and learn more about the fluid sim. Very sweet!
Blender Doughnut Challenge
Blender Doughnut Challenge with a fall Aesthetic!
Doughnuts, bacon, syrup bottle, plate, mesh rack, and sprinkles were made by me following the online Blender Donut tutorial as an exercise to better learn some of the Blender interface.
Flicker Fortress by Aquilla Team
Flicker Fortress is a 3D single-player indie puzzle game developed with a small team of artist friends. In addition to contributing as a lead in concept design and art for the game, I provided character sculpting/modeling, rigging and animation, as well as modeling/texturing for props, environment texturing/painting, creation of the 2D trailer, sound design/effects for the game and trailer, and conceptual puzzle builds in Unity.
A trailer made by me for the game can be seen here.
The game is available to play (via controller) or download on itch.io here.
VRsus gARdian: Virtual Reality vs Augmented Reality
VRsus GuARdian is an experimental fantasy two player game designed to be played with an Augmented Reality device and a Virtual Reality headset. For this game, I provided concept designs for character, props, and environment, 3D environment models, rigging and animation for the VR Player character, and created a 2D animated intro for the trailer, along with collaborating with my 11 teammates in other areas of game development.
Trailer and playtest footage can be seen here.
Itch.io page for the game can be seen here.

























































